Multimedia and Direction: Theory and Applications

Course Code
04ΕΠΚΕ0 1- ΠΤ
ECTS Credits
6
Semester
4th Semester
Σειρά εμφάνισης
1
Course Category
Specialization
Performing Arts
Professor
Course Description
Image
LEARNING OUTCOMES

🔵 🔴 🟡 Course description

The course includes two interrelated fields, Multimedia and Directing. Starting from the theoretical tradition of multimedia, we will examine the changes that have occurred both in artistic practice and aesthetic perception, as well as in the way in which we perceive the limits of reality and the human body today. In this context, the concepts of hypertext, navigation and interaction gain more weight, and tend to drag different aspects of the performing arts, such as directing. Through specific examples from the field of digital games, animation and digital art, we will study the new challenges that have emerged and the new possibilities available to us.

Upon completion of the course, students will be able to:

  • Know the basic principles of Multimedia Theory

  • Be aware of the conditions that led to the use of multimedia in the performing arts

  • Develop critical thinking about the relationship that develops between the performing arts, technology and society

  • Understand the new conditions that are emerging in the field of directing

COURSE CONTENT

🔵 🔴 🟡 Theory (3 hours)

  1. Cyberspace and the History of the Internet: An Introduction to the Conditions That Shaped the Modern Digital Landscape

  2. From Media to Multimedia: The Changes Brought About by the Emergence of Multimedia

  3. Definition and characteristics of multimedia : Study of their characteristics, categorization of multimedia

  4. Multimedia theories: Theoretical framing and critical approach

  5. Introduction to Hypertext and Hypermedia I: Conceptual Approach to Hypertext and Hypermedia

  6. Introduction to Hypertext and Hypermedium II: Case Studies

  7. Image, sound, lighting and aesthetic conception: Their role and function in contemporary digital work

  8. Extended Reality I: Definition and characteristics of virtual, mixed and augmented reality

  9. Extended Reality II: Applications Case Study

  10. Directing using multimedia and new challenges: What is the role of the director in the age of multimedia, what is changing in the directorial approach

  11. Principles of Directing in Digital Games and Animation: Cases from the Digital Games Field of Animation

  12. Cyborg, the concept of transhumanism and the unfamiliar valley: New media, biotechnology, ethics and politics

  13. Visual Communication, Visual Culture, and Multimedia Art: Contemporary Visual Culture and Artistic Practices

EVALUATION

Review language: Greek

🔵 🔴 🟡 Evaluation method:

  • Participation in the course (20%)

  • Final assignment/written exams (80%)

LEARNING - TEACHING METHODS
  • Face-to-face
  • Use of PowerPoint and audio-visual examples (13 lectures)
  • Support of the learning process through eClass with weekly provision of audiovisual material, links, photos, extra bibliography and related information (exhibitions, cultural institutions, etc.)
eCLASS COURSE

https://eclass.uop.gr/courses/3374/ 

RECOMMENDED BIBLIOGRAPHY

🔵 🔴 🟡 Course Textbooks [Eudoxus]

  • Zevgolis D. and Styliaras G. (2011). Multimedia. Tziolas Publications.
  • Dimitriadis S., Pomportsis A. and Triantafyllou E. (2004). Multimedia Technology: Theory and Practice. Tziolas Publications.

Extra Bibliography

  • Vasilakos, A. 2008. Digital Art Forms, Tziolas Publications, Athens
  • Lazarinis, F. 2007. Multimedia Technologies: Theory, Hardware, Software, Athens, Klidarithmos Publications.
  • Skarpelos, G.1999. Terra Virtualis: The Construction of Cyberspace. Athens: Nefeli,
  • Benjamin, W. 2013. Three essays. Met. Ant. Economou, Athens: Plethron
  • Bolter,J.D.2006. Transformations of writing: computers, hypertext and the reforms of typography, Metaichmio
  • Cadoz, C. 1997. Virtual Reality. transl. Dimitris Skoufis, Athens, Travlos P., E. Kostaraki
  • Caldwell, D. 2007. History of Technology. transl. D. Katseris, Athens: Metaichmio,
  • Dreyfus, H. 2003.The Internet. Athens, Kritiki
  • Mumford, L.. 2005.The Myth of the Machine. transl. V. Tomanas, Nisides
  • Virilio, P. 2000. The Information Bomb. transl. V. Tomanas, Nisides
  • Papailia, P. & Petridis, P. 2015. Digital Ethnography, NTUA, Greek Academic E-Textbooks and Aids

Extra Bibliography [foreign language]

  • Auslander, P. 2005. Liveness. Performance in a Mediatized Culture, Routledge, London & New York
  • Baudrilliard, J. 1994. Simulacra and Simulations. Transl. Sheila Faria Glaser, University of Michigan Press
  • Bell, D. 2004. Cyberculture: the Key Concepts. London & New York: Routledge
  • Benjamin, W. 1968. Illuminations, Ed. & Introd.: Hannah Arendt, Transl. Harry Zohn, New York: Schocken Books
  • Dixon, St. 2007. Digital Performance. A history of new media in theater dance performance art and installation, The MIT Press
  • Elkins, J. 2008. (Ed.): Visual Literacy. New York: Routledge
  • Heim, M. 1993. The Metaphysics of Virtual Reality. New York: Oxford University Press
  • Huggins, B. & Probert I .2004. Surreal Digital Photography. Boston: Course Technology PTR
  • Jones, S. 1997.The Virtual Culture: Identities and Communication in Cyber-Society. Sage
  • Leeker M., Schipper, I. & Beyes, T. 2017 Performing the Digital: Performance Studies and Performances in Digital Cultures, T. Verlag
  • Manovich, L. 2002. The Language of New Media. Cambridge, MA: MIT Press
  • Massanari, A. Silver, D. & Jones, S. 2006. Critical Cyberculture Sudies. New York & London: New York University
  • Mealing, S. 2002. Computers and Art. Bristol: Intellect
  • Morgan, R. & Gary H. 2000. The Johns Hopkins University Press.
  • Packer, R. & Jordan, K. (Eds.). 2002 Multimedia: From Wagner to Virtual Reality. ‎ W. W. Norton & Company; Expanded edition
  • Penny, S. 1995. (Ed.), Critical Issues in Electronic Media. New York: SUNNY Press,
  • Rees, A. L. 2003. A History of Experimental Film and Video. London: BFI.
  • Render, G.,&  Druckerey T. 1999. (Eds): Culture on the Brink: Ideologies of Technology. New Press
  • Rush, M. 1999. New Media in Late 20th Century Art. London: Thames & Hudson,.
  • Rush, M. 2007. Video Art. London: Thames & Hudson
  • Spielmann, Y. 2008. Video: the Reflexive Medium. Cambridge, MA: MIT Press
  • Stallabrass, J. 2003. Internet Art; on the Class of Culture and Commerce. London: Tate Publications
  • Stallabrass, J. 1999.Gargantua: Manufactured Mass Culture. London: Verso
  • Turner, F. 2006. From Counterculture to Cyberculture. Chicago & London: The University of Chicago, Press
  • Wallace, P. 2001. The Psychology of the Internet. Cambridge: Cambridge University Press
  • Ward, F., Bloomer, J. Taylor C.M.2002. Vito, Acconci. London & New York: Phaidon