Direction
Direction
🔵 🔴 🟡 Course description
The course includes two interrelated fields, Multimedia and Directing. Starting from the theoretical tradition of multimedia, we will examine the changes that have occurred both in artistic practice and aesthetic perception, as well as in the way in which we perceive the limits of reality and the human body today. In this context, the concepts of hypertext, navigation and interaction gain more weight, and tend to drag different aspects of the performing arts, such as directing. Through specific examples from the field of digital games, animation and digital art, we will study the new challenges that have emerged and the new possibilities available to us.
Upon completion of the course, students will be able to:
Know the basic principles of Multimedia Theory
Be aware of the conditions that led to the use of multimedia in the performing arts
Develop critical thinking about the relationship that develops between the performing arts, technology and society
Understand the new conditions that are emerging in the field of directing
🔵 🔴 🟡 Theory (3 hours)
Cyberspace and the History of the Internet: An Introduction to the Conditions That Shaped the Modern Digital Landscape
From Media to Multimedia: The Changes Brought About by the Emergence of Multimedia
Definition and characteristics of multimedia : Study of their characteristics, categorization of multimedia
Multimedia theories: Theoretical framing and critical approach
Introduction to Hypertext and Hypermedia I: Conceptual Approach to Hypertext and Hypermedia
Introduction to Hypertext and Hypermedium II: Case Studies
Image, sound, lighting and aesthetic conception: Their role and function in contemporary digital work
Extended Reality I: Definition and characteristics of virtual, mixed and augmented reality
Extended Reality II: Applications Case Study
Directing using multimedia and new challenges: What is the role of the director in the age of multimedia, what is changing in the directorial approach
Principles of Directing in Digital Games and Animation: Cases from the Digital Games Field of Animation
Cyborg, the concept of transhumanism and the unfamiliar valley: New media, biotechnology, ethics and politics
Visual Communication, Visual Culture, and Multimedia Art: Contemporary Visual Culture and Artistic Practices
Review language: Greek
🔵 🔴 🟡 Evaluation method:
Participation in the course (20%)
Final assignment/written exams (80%)
🔵 🔴 🟡 Course Textbooks [Eudoxus]
Extra Bibliography
Extra Bibliography [foreign language]